# Economics and Rewards

#### &#x20;Core Design Principles:

* **Aligned with Card Activity**: Rewards are **directly tied to MetaMask Card usage**, encouraging organic adoption without artificial incentives.
* **Stablecoin-Based Logic**: All thresholds and rewards are denominated in **USDC**, ensuring predictability and simplicity.
* **Non-inflationary Design**: No need for a native token or farming emissions. Rewards are **sponsored by partners** or drawn from a defined incentive pool.
* **Cross-party Incentive Loops**: Rewards benefit users, drive traffic to IRL brands, and boost MetaMask Card traction.

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#### &#x20;Reward Funding Model

| Stakeholder              | Contribution / Role                                | Incentive to Participate                                         |
| ------------------------ | -------------------------------------------------- | ---------------------------------------------------------------- |
| **MetaMask**             | Seed reward pool or match partner contributions    | Drives card usage, USDC volume, and ecosystem loyalty            |
| **Partners / Merchants** | Provide IRL perks (discounts, tickets, free items) | Targeted user acquisition, measurable ROI, brand loyalty         |
| **User**                 | Spends via MetaMask Card (USDC)                    | Unlocks real-world perks, exclusive experiences, and status NFTs |

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#### Reward Mechanics

| Tier   | Spend Threshold (USDC) | Reward Example                             | Type        |
| ------ | ---------------------- | ------------------------------------------ | ----------- |
| Bronze | $50 / month            | Free coffee, discount code                 | Token-gated |
| Silver | $250 / month           | Event ticket, merch coupon                 | NFT claim   |
| Gold   | $1000+ / month         | Festival pass, limited merch, early access |             |

* **Reward delivery**: via NFTs (claimable or auto-minted) used to access IRL perks.
* **Perks vary by region**: Local partnerships create custom perks. Optional tier-based rarity.

***

#### Future Extensions

&#x20;**Dynamic NFT Loyalty Layer (Gamified)**

* NFTs evolve as spending grows (e.g., avatar upgrades, animated badges).
* Could be used for **partner-specific quests** ("Spend $100 in 3 local coffee shops").

***

#### Summary

| Impact Area        | Description                                                        |
| ------------------ | ------------------------------------------------------------------ |
| **User Value**     | Real-world utility, gamified perks, and reason to use the Card     |
| **Partner Value**  | Measurable ROI, new customer acquisition, Web3-native exposure     |
| **MetaMask Value** | Boost in card adoption, onchain activity, and long-term stickiness |
| **Sustainability** | No dependency on inflationary tokens or unsustainable yields       |
