Contract 4: GameEngine - The Game Logic Hub
Combat System
function fightEnemy(uint256 tokenId) external nonReentrant {
require(evolutionNFT.ownerOf(tokenId) == msg.sender, "Not owner");
require(block.timestamp >= lastActionTime[tokenId] + 1 hours, "Cooldown active");
uint256 currentLevel = traitFusion.getTraitAsUint(address(evolutionNFT), tokenId, "level");
uint256 currentEnergy = traitFusion.getTraitAsUint(address(evolutionNFT), tokenId, "energy");
require(currentEnergy >= 20, "Not enough energy");// Consume energy
traitFusion.setTraitUint(address(evolutionNFT), tokenId, "energy", currentEnergy - 20);
// Gain XP and potentially level up
uint256 xpGain = 10 + (currentLevel / 2);
uint256 newLevel = currentLevel + (xpGain / 100);
if (newLevel > currentLevel) {
traitFusion.setTraitUint(address(evolutionNFT), tokenId, "level", newLevel);
// Increase strength on level up
uint256 currentStrength = traitFusion.getTraitAsUint(address(evolutionNFT), tokenId, "strength");
traitFusion.setTraitUint(address(evolutionNFT), tokenId, "strength", currentStrength + 5);
}Real-World Data Integration
Loot Box System with Chainlink VRF
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